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Description
Composition of both the solid and textured versions of my recreation of PTMC's GuideBot.
Whenever I do futuristic models, I always give them a flare of realism and anyone who has played the game knows that the original model consisted of 3 pyramids with a triangular prism on its back. That model lent itself really well for my purposes (creative liberties) as I attempted to preserve that general 3-pyramid shape while giving it a body and a range of sensor suites that would make the GuideBot seem like a proper... Well... Guide.
This is one of the first models I recreated. My emphasis was on the model itself so no UVWing/Skinning was done, the textures seen are mostly procedural and were mapped globally (except for those on the glass domes covering the lenses).
Thank you for watching and reading this!
Statistics:
Program: 3DS Max
Total faces: 33,700
Total verts: 39,452
Whenever I do futuristic models, I always give them a flare of realism and anyone who has played the game knows that the original model consisted of 3 pyramids with a triangular prism on its back. That model lent itself really well for my purposes (creative liberties) as I attempted to preserve that general 3-pyramid shape while giving it a body and a range of sensor suites that would make the GuideBot seem like a proper... Well... Guide.
This is one of the first models I recreated. My emphasis was on the model itself so no UVWing/Skinning was done, the textures seen are mostly procedural and were mapped globally (except for those on the glass domes covering the lenses).
Thank you for watching and reading this!
Statistics:
Program: 3DS Max
Total faces: 33,700
Total verts: 39,452
Image size
4545x1800px 2.73 MB
© 2012 - 2024 TheAscentProject
Comments13
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I always wondered how the original guide bot got around with out any visual eye sensor in the game...
[I can guide you, but I am blind]
[I can guide you, but I am blind]